Woman wearing utility gear and bits of tech, plain face, quick eyes, wiry body
Rolls + weird when handling anything interesting. Asks MC 3 questions on a 10+, 1 on a 7-9, like a blown Open Your Mind on a miss.
Rolls + weird at the start of the session. On a 7+ gets a hold (which the MC can spend, too) to already be there with the right tools and knowledge without needing an explanation. On a 10+ also gets a + 1forward. On a miss, MC holds 1 to have her there pinned, caught, or trapped.
Like 10+ on Things Speak
Many knives (2-harm, hand, infinite)
Improvised grenade (2-harm, area, reload, loud, messy)
.38 revolver (2-harm, close, reload, loud)
“Truck”: Power+1, rugged, sloppy, slow, quiet
Key to the armory (Nobody knows she has this, though M’Beke might suspect)
Col M’Beke: +0
(Sister Peacock: +1)
Was at the Fort before M’Beke took over, often says so: “I was here when you got here. I’ll be here after you’re gone.”
When she opens her brain to the maelstrom, she hears multiple different voices.